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Online
games
Business/Industry
Company
is a online game developer and operator in China. It primarily
develop three-dimensional, or 3D, online games based on its
proprietary Angelica 3D game engine and game development
platform. Its strong technology and creative game design
capabilities, combined with its extensive local knowledge and
experience, enable it to frequently and rapidly introduce
popular games designed to cater to changing customer
preferences and market trends in China.
In
2006 company
launched its first three self-developed 3D massively
multiplayer online role playing games, or MMORPGs, In the
first quarter of 2007, these games recorded approximately
237,000 average concurrent users in China.
-
Perfect
World (January 2006)
-
Legend
of Martial Arts (late September 2006)
-
Perfect
World II (end of November 2006)
In
late May 2007 company launched a new self-developed 3D MMORPG,
Zhu Xian, .
Business/Industry
outlook
Online
games are electronic games played over the Internet. They can
be played individually or in large groups of players
simultaneously in the same game who interact in a game world.
China is a key online game market in the Asia-Pacific region
and has substantial growth potential. According to IDC,
China’s
online game revenues reached US$816 million in 2006,
representing a 73.5% increase over 2005.
IDC
predicts that China’s online game revenues will reach US$3.0
billion by 2011, representing a compound annual growth rate,
or CAGR, of 30.2% from 2006 to 2011.
Many
factors have supported to drive the growth in the online game
market in China, including the following:
•
Increasing Internet, broadband and PC penetration;
•
Online games as an attractive form of entertainment relative
to other forms of entertainment;
•
Low entry cost and convenience of play for users; and
•
High degree of user loyalty.
Many
players in China view online games as an attractive form of
entertainment and desire to have more personalized,
customizable and interactive game experiences. In addition,
there has been a noticeable trend towards development and
operation of 3D online games in China, as 3D games provide a
more realistic representation of real-life objects and can
depict more complex activities.
Domestically
developed online games have shown strong competitive
advantages in China.
According
to IDC, in 2006, revenues generated from domestically
developed online games reached RMB4.2 billion (US$0.5
billion), accounting for 64.8% of the total online game
revenues in China.
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China's
online gaming market as predicted by IDC |
|
Total
market |
Domestically
developed games (share in total) |
|
Year |
2006 |
2011 |
Year |
2006 |
|
Total
size |
US$816 |
US$3.0 |
Size |
US$0.5
billion |
|
Growth |
73.5% |
CAGR,
of 30.2% |
%
share |
64.8% |
Considering
the above factors online gaming industry in china is set to
grow bigger and is evolving as big entertainment medium.

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